Module script.helpers.c_functions

Client extension module for Advanced Roleplay Environment.

Functions

ShowNotification (text) Shows a notification
GetClosestPlayer () Gets the closest player
RunAnimation (animation, duration, blockActions) Runs an animation
CreateProgressBar (text, duration, xFactorParam) Creates a progress bar
DestroyProgressBar (data) Destroys a progress bar
IsProgressBarActive () Returns true if a progress bar is active
CarryPlayer (targetData, targetHealthBuffer) Carrys a player
StopCarry () Stop active carry
PlayLocalAnimationLoop () Plays the local animation loop
EmergencyDispatch (playerPed, coords) Emergency dispatch to configured receiver
LoadPlayer () Loads the player
SpawnGameObject (name, x, y, z) Spawns a game object
CleanUpGameObjects () Cleans up spawned game objects
OpenSelfMenu () Function for the self menu command
OpenInteractionMenu () Function for the interaction menu command
ManualRespawn () Function for the manual respawn command
CancelInteraction () Function for the cancel interaction command
IsPlayerDamageDisabled () Returns if the player damage is disabled


Functions

ShowNotification (text)
Shows a notification

Parameters:

  • text any
GetClosestPlayer ()
Gets the closest player

Returns:

  1. integer
  2. number
RunAnimation (animation, duration, blockActions)
Runs an animation

Parameters:

  • animation any
  • duration any
  • blockActions any
CreateProgressBar (text, duration, xFactorParam)
Creates a progress bar

Parameters:

  • text any
  • duration any
  • xFactorParam any
DestroyProgressBar (data)
Destroys a progress bar

Parameters:

  • data any
IsProgressBarActive ()
Returns true if a progress bar is active

Returns:

    boolean
CarryPlayer (targetData, targetHealthBuffer)
Carrys a player

Parameters:

  • targetData any
  • targetHealthBuffer any
StopCarry ()
Stop active carry
PlayLocalAnimationLoop ()
Plays the local animation loop
EmergencyDispatch (playerPed, coords)
Emergency dispatch to configured receiver

Parameters:

  • playerPed any
  • coords any
LoadPlayer ()
Loads the player
SpawnGameObject (name, x, y, z)
Spawns a game object

Parameters:

  • name any
  • x any
  • y any
  • z any

Returns:

    any
CleanUpGameObjects ()
Cleans up spawned game objects
OpenSelfMenu ()
Function for the self menu command
OpenInteractionMenu ()
Function for the interaction menu command
ManualRespawn ()
Function for the manual respawn command
CancelInteraction ()
Function for the cancel interaction command
IsPlayerDamageDisabled ()
Returns if the player damage is disabled

Returns:

    boolean
generated by LDoc 1.4.6 Last updated 2022-10-08 14:07:37